I’ve been mulling over how my own efforts to spend more sustainably might relate to the games I work on. On the personal side, it’s about being mindful of resources buying less, choosing quality, and considering the lifecycle of what I purchase. That got me wondering: could those same principles apply to game design? Like, how do we design experiences that feel rich and engaging without being resource-intensive to develop or run? Are there ways to build games that encourage players to think about conservation or reuse, maybe through their mechanics or narrative? I’d love to hear if anyone has explored this overlap or has examples of games that feel inherently sustainable in their design philosophy.