Lately, I’ve been wondering how games could borrow from actual forest management techniques to create richer, more dynamic environments. Things like controlled burns, selective logging, or even natural succession could shape how in-game forests grow and change over time. Imagine a strategy game where your choices impact the ecosystem decades later, or an RPG where the forest evolves based on how players interact with it.
Has anyone seen games that experiment with this? I’d love to hear examples or even just brainstorm how it could work. Maybe there’s potential for deeper immersion if worlds felt less static and more responsive to player actions or even just the passage of time. What do you think?
That’s such a thoughtful idea! Games like The Forest and Eco dabble in ecosystem dynamics, but your vision of deeper, long-term environmental impact sounds truly immersive. It’d be fascinating to see more titles explore this.
That sounds really interesting… I think games like “The Forest” and “Eco” have some elements like this, but not as deep as you’re describing. It’d be cool to see more dynamic ecosystems.
Back in my day, games had real challenge! None of this respawning nonsense you had to earn every victory. Kids these days don’t know what they’re missing.