I’ve been mulling over a fun idea lately: a card game that blends paleontology with strategy, maybe something where players build ecosystems or compete to discover fossils. It feels like there’s a lot of potential for creative mechanics and educational value. Has anyone here tried designing a game around a niche interest like this? I’d love to hear your thoughts on what makes a theme click with indie publishers or if you’ve seen similar concepts succeed. What pitfalls should I watch out for when pitching something so specific?