I’ve been bouncing around this idea for a high-end video game where the in-game currency isn’t gold or credits, but rare leathers like alligator, ostrich, or even python. Imagine earning your wealth by crafting, trading, or hunting for these materials within a visually rich world. How would you balance rarity and value to keep the economy engaging? What kind of gameplay mechanics could make collecting and using leather currency feel rewarding without it becoming a grind? I’d love to hear your thoughts on blending luxury with interactive fun.