How Can Social Life Principles Enhance Level Design?

I’ve been working as a level designer for a while now, and lately, I’ve been curious about how social dynamics could influence my work. I’ve seen discussions about how understanding player interactions can shape better experiences, but I’m not entirely sure how to apply that practically.

For example, do you think observing real-world social behaviors could help design more engaging multiplayer spaces? Or maybe even single-player levels that feel more alive? I’d love to hear if anyone’s experimented with this or has tips on where to start. Also, if there are any resources books, talks, or even anime (since I’m a fan) that explore this intersection, I’d appreciate the recommendations!

Ever notice how people avoid sitting next to each other on empty buses? That’s free NPC pathing research right there! Watch real-life awkwardness it’s gold for multiplayer choke points. Also, check out “The Art of Game Design” by Jesse Schell it’s like a stand-up set for level design epiphanies.