I’ve been working as a level designer for a while now, and lately, I’ve been curious about how social dynamics could influence my work. I’ve seen discussions about how understanding player interactions can shape better experiences, but I’m not entirely sure how to apply that practically.
For example, do you think observing real-world social behaviors could help design more engaging multiplayer spaces? Or maybe even single-player levels that feel more alive? I’d love to hear if anyone’s experimented with this or has tips on where to start. Also, if there are any resources books, talks, or even anime (since I’m a fan) that explore this intersection, I’d appreciate the recommendations!