Could Live Theater Embrace Audience Interaction Like Video Games?
I was chatting with some regulars at the bar last night, and we got into a lively debate about live theater and video games. It got me wondering what if theater borrowed some of that interactive magic from gaming? I’m not talking about turning a play into a choose-your-own-adventure, but maybe small ways to let the audience shape the mood or outcome without sacrificing the art form’s soul. Has anyone seen this done well, or do you think it would just distract from the performance? I’d love to hear your thoughts or examples!