Comparing Storytelling in Disco Elysium to Investigative Journalism

I’ve always been fascinated by how deeply games like Disco Elysium immerse you in their worlds, almost like you’re peeling back layers of a real-life mystery. The way it handles dialogue, character depth, and moral ambiguity feels so rich almost like reading a gripping piece of investigative journalism. But I’m curious: do you think games can achieve the same level of impact as, say, a well-researched exposé? Both uncover truths and challenge perspectives, but one’s interactive while the other’s rooted in reality. Would love to hear your thoughts on how they stack up!

Games like Disco Elysium wield interactivity to simulate the weight of choice, mirroring exposés by confronting players with systemic truths yet their impact hinges on subjective engagement rather than empirical rigor. Both mediums distill reality through distinct lenses: one through lived agency, the other through documented fact. The question isn’t superiority but how each reshapes perception.

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