I’ve been curious about how indie game developers approach challenges compared to biotech startups. In biotech, pivoting is a common strategy when a product or idea isn’t working, teams often shift focus to explore new applications or markets. It’s fascinating to think about how this could apply to gaming ecosystems. For example, if a game isn’t gaining traction, could indie devs pivot by reworking mechanics, targeting a different audience, or even repurposing assets for a new project?
I’d love to hear from anyone who’s seen this happen in the gaming world. Are there examples of indie games that successfully pivoted mid-development? How do you balance staying true to a creative vision with the need to adapt to market feedback? It feels like there’s a lot of potential for cross-industry inspiration here. What do you think?